A2 Media Studies
Evaluation:
1. In what ways does your media product use,
develop or challenge forms and conventions of real media?
In our short horror movie we develop and use the
conventions of real media. This is evident as we researched the key props and
elements to make a horror movie successful and we used them. For instance, when
we researched horror movies we noticed a lot of masks/weapons. For our horror
movie we had a clown that had a mask on which was intimidating and also gives
the audience a feeling of fear. In the horror movies we looked at we noticed
that after a tragic death the transition is usually fading out. However, other
transitions were effective such as fade in, and dissolve etc. The common traits
in our movie were screams, and sound effects. Whenever the clown came into the
camera frame there was the sound put in of a clown laughing which sounded sinister
this was the non-diegetic sound. However, the screams of the characters getting
killed were diegetic. This makes the film more realistic. There was low key lighting to emphasise the darkness in the film, the clown and deaths that occur.
2. How did you find the filming process?
My individual area was mise en scene and I aimed to find a variety of locations that the film could be filmed at and also the props and costumes were important. The locations that I had looked at were; a park, train rally, a street and an alley way to foreshadow danger in our ending it. A lot of factors delayed our filming such as bad weather. Because of the rain being too bad and the floor being slippery we couldnt film on the days we wanted to due to health and safety of others in our group. We got all of our props together and got together as a group to film our first draft. There were a few changes in the story due to a change of characters too. There could've been a few changes in the group work due to organisation and planning. The group worked well together by finding appropriate elements to film.
3. What have you learnt from your audience
feedback?
Looking at audience feedback I realised that my target audience (teenagers/young adults) I found out my audience were more interested in slasher movies with convenient props such as; fake blood and weapons. I had given my questionnaire to the age group of 16-25 year old's. The younger group wanted more blood and slasher moments. The older the group got they wanted more paranormal and physiological events. However, more people had said they preferred more blood and killing. We couldn't make the full movie a slasher and make it brutal due to our time of filming and also our props. The feedback I got from my target audience helped our group pick the characters and their characteristic, props, sounds and location. Furthermore, I seeked advice from a previous person who filmed and producer who advised me on what to do within my movie which helped as it ensured my idea was realistic and achievable although successful.
4. How did you incorporate a range of media
technologies within the research and planning stages of your film?
In my process of short film horror research, I tried to use a range of digital technologies in order to achieve best possible marks. I used social media software’s ranging from such as; twitter. I was able to develop a portfolio of information in a suitable way as social media is the way modern day citizens communicate as its becoming easier and faster. Twitter allowed me to create a group and ask questions of which everyone was giving feedback of what to include in the horror film. I could identify that there was a correlation to create a film which edged towards being a paranormal film. This is because Paranormal activity is a popular horror movie and has proven to be quite successful among youth as well as elder horror viewers. I found it challenging using Storyboard as It was only valid for a period of two weeks before becoming premium by which I wouldn’t be able to access or edit it.